Shield hardening stellaris. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Shield hardening stellaris

 
 Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slotShield hardening stellaris  ago

6 update. In addition, while most M weapons are 2x and L 4x the damage. Stellaris. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Stellaris ship design is certainly more interesting than it was pre-3. and directly work on armor/hull. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. E. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. • 2 yr. - Slighly reduced the number of mineral and energy space deposits. 34. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. . I've found in. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. And Unbidden anchors now give their ships shield hardening and boost shield regen. 6 shield regen, 15% shield hardening. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Shield strength, against full shield penetrators, is given by. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. 0. With DM reactor you can afford cloaking, a Shield hardener and 6 Ancient shields on them. Stellaris Wiki Active Wikis. Upload Attachment EDIT: the philosophy this is based on is pre-3. ironsasquash • 10 mo. Don't forget to turn. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Don't forget to turn. Their weapons also suck against shields. 30% armor hardening on top cuts it by another third. 1 comment. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Just had a random thought here. So yes they do deal double damage to corvettes. Stellaris is a fairly complex game with a lot of variables at play. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Archeotech Makes Juggernauts Waaaaaaay More Tanky. Stellaris Wiki. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. And that's pretty much only cruisers and battleships in carrier duty. In the default galaxy map mode, subjects have the same color as their overlord. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Didn't new armour/shield hardening kill them?. This mod is a global compatibility patch for Stellaris 3. E. My ships slots are half armor, 25% crystal, 25% shields. 2 thirds armour 1 third shield. Their faces are melting so lovely and the screams music to my ears. last week. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. No, those are permanently locked. Stellaris 3. 6 Badges. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Where's my fucking reactive armor, goddammit. Attack the ship with a shield penetration weapon 3. 1x regenerative hull tissue. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Further, with 30% Armor Hardening your corvette has 286 EHP. +10% evasion (and 20% sublight speed). I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Inversely scale hardening module impact against hull size. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. All neutral or friendlies share gateways access. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. I don't see why the ring can't also generate a shield while hardening the shields in the system. The driller drones synergize really well with other shield bypass builds. Small ships can't do it no matter how much you try. . 1 Answer. Discussion So which one is best based on your experience with the game so far. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Europa Universalis IV: Tech Support. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Had no reason to. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. No. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Rogue servitors my friend, rogue servitors. There are no weapons which penetrate armor but not shields (save the PD turrets but those don’t count. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Don't forget to turn. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Crusader Kings II: Tech Support. In this video I explore the effectiveness of the new shield. A fleet of artillery battleships with max shields and shield hardening, do these two jobs well. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. R5: My admirals come with the Clone Ascendant, Psychic, and Brain Slug Host traits; giving me 40% fire rate, -30% ship upkeep, 20% evasion, and 10% ship damage. Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Cool. Cruisers are around 5. It is developed by Paradox Development Studio and published by Paradox. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If that doesn't help, check each situation and look for a similar track all button and deselect it. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Their ships are primarily shield based, with no/minimal armour and hull. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Content is available under Attribution-ShareAlike 3. Think of standard gateway usage as taking a transponder. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. I get this idea that cruisers are smaller battleships and are ditched the second you get battleships. Strictly speaking, I haven't found a lot of use for. Autocannons are extremely short range. Stellaris. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Its just farming. Q1. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. invol713 • 5 yr. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. is it worth it do you think?Related Topics. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. That’s why psionics is the go-to early game military rush ascension. Description. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. So if you got shield hardener, then 25% is dealt to shield. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. I like shattered ring. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. For individual ship designs, I set a theme for each one. Torpedos now deal more damage the bigger the target. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. The great khan event is brutal. 2x Crystal plating (hull HP booster) - 550 HP. 5 and armor takes 2. Sentient livestock is still just livestock. This is a representation of time internal. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. There's not really that much you need in terms of utility components. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Go to Stellaris r/Stellaris. Armor/shield hardening is a counter for weapons that bypass that defense. The shield regeneration is per shield slot. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. 1 shield regen, 15% shield hardening. Q2. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 25) gets tanked instead (meaning. One living metal, and one for the shield, and later with 2 shield. hardening * total. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Go to Stellaris r/Stellaris. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. 6 also includes new galaxy shapes to explore, new story events, a new. Losing 100 Ar or 125 Sh to get 65 Hull. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. 75 to armor and 6. But only occurs during combat if you have shield capacitors installed. All Discussions. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Most of my games last about two days. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. Stellaris Wiki Active Wikis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris: Tech. No. Strong and robust do affect the crystal, gas, more production though. No AI will grasp this completely. So if that's what your enemies are running they're worth it, and if not, they're. 6 shield regen, 15% shield hardening. E. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Cruiser won. Contingency have massive range XL weapons that will OHKO anything they hit, and Unbidden gets shield hardening, and more importantly, silly shield regen as 2nd and 3rd crisis (I ran the math, their battleship regen. Callinicus. Legacy Wikis. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. It gets shot by a 50% penetrating shot. Ship accuracy and evasion increased by 5%. . Thread starter Chuunibyou Imouto;. Why the techs. 5 to hull, 18. ago. NagolRiverstar • 1 mo. Stellaris Real-time strategy Strategy video game Gaming. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. > Solar system scaling submods for the primary version have been updated and should work with this mod. I've had trouble figuring this out exactly, but this is what it looks like. For downside traits, Unruly and Deviants are the best. Increased the base damage of Flak PD. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. View this video if you w. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I fly with a combination of torpedoes and stormfire cannons. Let's div. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. I ragequited after the battle, and than reloaded the save. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. 02 DPS to be fair. There are few weapons in the galaxy that can penetrate the hulls. ago. #23,663. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. If your FAEs/disruptors/etc. 1 jump drive range to ships in the system. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. is it worth it do you think?No they can not. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. It also means you will only need 50% shield hardening to fully harden against these threats. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Nov 16, 2023PitiRR. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. :- ( (building a new fleet is much. Smaller ships only have one aux slot. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. The wiki doesn't say anything about them having point defense. 6 “Orion” update includes many changes to combat. #4. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. Also, shield/armor hardening could make a disruptor-based. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Well, this is that. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. . These are also stack. stephencorby • 3 yr. . 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Equip an ancient suspension field 2. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Also, shield/armor hardening could make a disruptor. Reply Peter34cph. There's no reason for these things to be mutually exclusive they're not op. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. There is too much data tied up in a planet. The mining drones do a ton of. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Added new. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Basically arc does 25% damage as shields are enough. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. 7% shields/day, or 250 out of 35834. Cato Mar 7, 2018 @ 5:55pm. A. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Stellaris. That’s 17. It won't be that bad in 2. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris has a rather cheap upgrade system, where its easy to switch designs. If the target has shield hardening, they still work together to beat the shields first. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. Stellaris Real-time strategy Strategy video game Gaming. That’s 17. Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. #15. Their fleets tend to follow their overlord's. . Gigacannon needs to do 12600 to. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. ago. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. For example the ancient laster (Cavitation Collapser), resembles normal lasers. 0 “Orion”. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. So having two grants you 30% hardening. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. 25 shield hardening and . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. 1 jump drive range to ships in the system. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. 189 commits. Negative shield negation adds to your shield value after all other calculations. There. 6 “Orion” update includes many changes to combat. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Cloaking disables shields. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. Then I realized why that wormhole was still red, and sent a ship in. Made this for my own use, so don't expect any big features or updates. Similar argument applies to, e. The Stellaris 3. The Stellaris 3. Please don't talk to me about hardening. worker output doesn't apply to specialist roles like researcher. Stellaris Wiki Active Wikis. -100% doubles your shields. Adds a new unique system containing a Shrouded Star with some large Zro deposits. It becomes available for use if all three parts of the Refractive Bulwark. You can see that by putting two afterburners or shield capacitors on. +25% Shield Regen +3% Shield Hardening; Missiles. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. R5: Found a choke point on a pulsar that gives 100% shield nullification. 1 comment. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Stellaris is a sci-fi grand strategy game set 200 years into the future. Armor hardened seems interesting due to the large amount of hp it. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. This means shield-bypassing weapons can be very effective against them. Decreased the base damage of explosive torpedoes. 6. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Explosive Missiles Balanced MK 1 Concussion Missile. Jump to latest Follow Reply. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Description. I'm assuming the. Shield hardening was extremely useful in my last game (mostly against the Scourge). Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. E. g. My enemy has mountains of torpedoes (no neutron launchers). I recently fought the Unbidden, which I hadn't done in a long time. 2x regenerative hull tissue. "Don't sweat the small stuff, unless you're micro-managing a Paradox game.